Resume

Jesse Lane


Professional Summary

Research Engineer with a PhD in Human Computer Interaction, specializing in AI/ML technologies and XR applications. Extensive experience in aerospace, finance, and transportation industries. Combines theoretical knowledge with practical problem-solving skills to deliver innovative solutions. Seeking challenging Research Engineer roles that leverage expertise in AI, XR, and emerging technologies.


Experience

Research Engineer

Collins Aerospace, Cedar Rapids, Iowa (Remote) January 2019 – Present

  • Lead and contribute to cutting-edge projects in augmented reality, edge computing, and space technologies for military and aerospace applications.
  • Developed edge-based, containerized automatic target recognition (ATR) pipeline deployable to accelerated devices, managing a cross-cultural team of 5 developers.
  • Designed and implemented Unity 3D-based augmented reality informatics prototype for next-generation lunar space suit, resulting in successful field tests and published research.
  • Architected and contributed to analytics and prognostics program for space infrastructure, analyzing data from International Space Station assets.
  • Serve as Principal Investigator on multiple early-stage projects, including causal inference for UAV missions and Kubernetes deployment on space-based mesh networks.
  • Implement DevOps practices using GitHub, GitLab, Jenkins, Artifactory, Harbor, Helm, and Docker for various projects.
  • Mentor team members and contribute to AI/ML Community of Practice, fostering knowledge sharing and innovation within the organization.

Senior Software Developer

TaxAct, Cedar Rapids, Iowa October 2017 – January 2019

  • Developed and maintained critical applications and APIs for electronic tax return filing.
  • Implemented new features using C#, .NET, and cloud technologies to improve tax filing efficiency.
  • Collaborated with cross-functional teams to align software development with business objectives.

Engineer-in-Residence

NewBoCo, Cedar Rapids, Iowa December 2016 – September 2017

  • Managed rapid prototyping and virtual reality labs for the startup accelerator.
  • Coordinated VR services, 3D printing, and electronics prototyping.
  • Conducted workshops and training sessions on emerging technologies.
  • Developed innovative solutions using VR and rapid prototyping technologies.

Software Engineer

Intermec by Honeywell, Cedar Rapids, Iowa November 2011 – December 2016

  • Customized product inventory software for the logistics industry.
  • Developed GUI controls and configured background services.
  • Implemented software improvements that increased efficiency and accuracy of inventory management systems.

Intermediate Software Engineer

Rockwell Collins (nka Collins Aerospace), Cedar Rapids, Iowa March 2010 – November 2011

  • Developed test scripts and build tools using Python for flight plan system testing.
  • Contributed to re-hosting an airplane maintenance system to a desktop simulation environment.
  • Collaborated with teams to ensure software met aerospace industry standards and requirements.

Graduate Research Assistant

Iowa State University, Ames, Iowa May 2005 – May 2010

  • Developed a virtual reality simulation of a John Deere combine, showcasing VR applications in agriculture.
  • Researched methods for importing electronics designs into VR environments for visualization and analysis.
  • Assisted in various VR research projects, contributing to the advancement of VR technologies in engineering applications.

Software Developer

Infiscape Corporation, Ames, Iowa May 2006 – November 2006

  • Refactored and extended proprietary libraries for an industrial assembly project using VR technologies.
  • Contributed to improving VR software performance and user experience.

Education

PhD in Human Computer Interaction

Iowa State University, Ames, Iowa 2023

Bachelor of Science in Computer Science, with distinction

Iowa State University, Ames, Iowa May 2005

Bachelor of Science in Mathematics, with distinction

Iowa State University, Ames, Iowa May 2005


Skills

Core Competencies

  • Artificial Intelligence / Machine Learning
  • Augmented, Mixed, and Virtual Reality (XR)
  • DevOps, GitOps, MLOps (XOps)
  • Edge Computing & Embedded Systems
  • Software Architecture & System Design
  • Computer Vision & Image Processing

Programming & Frameworks

  • Languages: Python, C#, Java, C++, Julia, SQL
  • AI/ML: TensorFlow, PyTorch, Ray (RLlib), Gym/Gymnasium
  • Data Science: NumPy, Pandas, Matplotlib, Seaborn
  • XR Development: Unity 3D, OpenXR, MRTK3
  • Emerging Interest: Rust

Tools & Technologies

  • MLOps/DevOps/GitOps:
    • Containerization & Orchestration: Docker, Kubernetes, K3s
    • CI/CD: Jenkins, GitHub Actions, GitLab CI
    • Configuration Management: Ansible, Tilt
    • Version Control: Git, Subversion (SVN)
    • ML Experiment Tracking: Weights & Biases, TensorBoard, DVC
    • Artifact Management: Artifactory, Harbor
  • Cloud Platforms: AWS, GCP, on-premises infrastructure
  • Big Data & Databases:
    • Distributed Systems: Apache Spark, Kafka
    • Databases: Cassandra, Redis
  • Monitoring & Observability: Kibana, Grafana, Prometheus
  • Hardware Acceleration: FPGA (Xilinx Vitis AI), NVIDIA Jetson, Coral.ai TPU, NXP i.MX8 NPU

Methodologies & Professional Skills

  • Research & Development, Technical Leadership
  • Systems Thinking, Interdisciplinary Problem Solving
  • Rapid Prototyping, Algorithm Design
  • Cross-functional Collaboration, Mentoring
  • Problem-solving, Critical Thinking
  • Agile Development